No one arrives in Vashrath. Everyone awakens.
Vashrath — the Forgotten Realms — is the world beyond the portal, the place where everything the world above wished to forget was cast. You do not travel here. You open your eyes here, head pounding, memory gone, with only one certainty: a new life begins now.
The first ground every newcomer treads is the forward camp before the gates of Cripta, the largest and most crowded city of the continent. The camp's commander, Sirius, is usually the first voice you hear. Then the scribe Cassius records you in the Document of Ingress — the parchment that turns a nameless exile into someone the valleys will come to know. Without a name and a record, no stranger crosses the walls of Cripta.
Creating your hero
Creating your account is that record made real. You will:
- Choose the name your hero will carry — the one that will echo through the realms.
- Choose one of the ten races of Vashrath.
There are no classes in Vashrath. Nothing about your future is locked at creation: what you become is decided by how you train, what you equip and where you dare to fight. To understand races, attributes and gear in depth, read Your Hero.
The Countess, your guide
Once you awaken inside Cripta, the Countess takes you under her wing. She walks you through everything a newcomer needs to survive:
- Your health bar — you need it to fight and to withstand your enemies. If it empties, you fall and are carried to the hospital.
- Your stamina — spent on expeditions and labor. When it runs out, you rest before acting again.
- Your experience — filled by defeating enemies and completing tasks. A full bar means a new level, and new strength.
- Your riches — gold for training and purchases, renown for your fame in battle, and prestige earned through great deeds.
If you ever skip or dismiss her lessons, you can restart the tutorials at any time from your settings.
Your first hour
A good opening in Vashrath looks like this:
- Arm yourself. Your starting weapon and shield are in your inventory. Drag them onto your character, or double-click them, to equip.
- Train. Visit the Training hall and spend your first gold raising attributes. Every point makes your combat numbers grow.
- Meet the merchants. Three merchants trade in the city — weapons, armor and general goods. It is worth checking all three.
- Step beyond the walls. Your first expedition awaits outside the city. Choose an expedition, start with the gentlest difficulty, pick a foe and charge. Victory brings experience, gold and your first spoils.
- Answer the King. The hall of quests holds tasks entrusted by the King and other figures of the realm. Completing them pays well and pulls you deeper into the story of Cripta.
Your first rewards
Every victory feeds your hero. Experience raises your level, gold pays for training and gear, and fallen monsters leave spoils behind — sometimes equipment better than what you carry. When you are wounded, drink a health potion or visit the hospital; when you are weary, rest or restore your stamina. And if you ever fall in battle, take heart: you wake in the hospital, your belongings untouched. In Vashrath defeat costs time and pride, never your possessions.
Where to go next
- Your Hero — races, attributes, training and equipment.
- Combat Basics — how battles are decided.
- Expeditions Guide — hunting beyond the walls.
- New Player FAQ — quick answers to common doubts.
The realm forgot everyone who came before you. Make it remember your name.
