Development Chronicles

Change Log & Evolution

v0.13.0-alpha

July 21, 2026Current

The Brotherhood grows: now you build it, chronicle its wars, and name your mount.

What's New
  • Raise your Brotherhood stone by stone: the Warehouse, Market, Stable and Vault are now built by the guild. Each brother drags materials from their own bag into the works, and the gold comes from the shared vault.
  • Every structure grows and gives more: more room in the warehouse, more market stalls, more stable stalls. The reinforced Vault shields part of the gold from raids in alliance battles.
  • The Hall of Chronicles now has milestone achievement tracks: hoard gold, stack levels, win wars by points or to the last man, and fell colossi — every deed climbs step by step.
  • The World Boss record now tells the whole story: who fought, who stayed behind, and each brother's spoils from that assault.
  • Give your mount, your pet and your companion a name — christen them at your hideout's stable.
Improvements
  • In the duel report, defeating a member of the enemy guild during a declared war now shows the point earned for your Brotherhood right away.
  • When you slay monsters, the Prestige you bring to your Brotherhood now appears in the spoils.
  • Your company waits in the hall — the companions and the roles from your last incursion return already chosen, and you may swap whoever you wish before crossing the gate.

v0.12.0-alpha

July 19, 2026

The realm has a new gateway: a rebuilt site, the Vashrath Wiki and the Rankings of the Realm.

What's New
  • The Vashrath Wiki is open: learn the game in the How to Play wing and dive into the Chronicles — the history, cities, forces and creatures of the realm.
  • Rankings of the Realm: the greatest heroes and guilds now have their own hall on the site — global, regional and per-server views across six categories.
  • The Vashrath site was rebuilt from the ground up: the art of the world, the five cities, the world bosses and answers for newcomers.
  • The site now speaks six languages, each with its own address.
Improvements
  • The Laws of the Realm are now available in every language of the site.

v0.11.0-alpha

July 10, 2026

The realm gets a new face: redesigned maps, the reformed Bank of Cripta, and three colossi awakening across the lands of Vashrath.

What's New
  • Three colossi now haunt Vashrath: Dautilus the Magnificent, brutal warden of the Veskar coast; Boren the Indoctrinator, lord of a forgotten castle in the woods of Kharvoss; and the Kraken, terror of the eastern waters. Gather your guild — none of them will fall to a lone hero.
  • The Map of Vashrath has been redesigned from the ground up: zoom and drag the map, light up the trade routes, filter cities and beasts — and learn each destination before setting out, with the city's portrait, its region, its ruler and the price of the road.
  • The city map now introduces its people: each establishment reveals who runs it — from Master Banker Aldor Vescanti to the Library's Keeper of Knowledge — before you knock on the door.
  • The hero's sheet has been reforged: the profile gained a new hall — centered tabs, the title of your greatest feat gleaming beneath your character, and the inventory now opens THREE bags, with one-touch auto-organize. The Statistics and Bravery pages now record every number of your legend: victories, incursions, expeditions, monsters slain and even your days on the Court of Steel throne.
Improvements
  • The Bank of Cripta has been reformed: the banker's hall came to life, with deposits and withdrawals sealed at Aldor Vescanti's desk, quick-amount shortcuts and the fee shown before you close the deal.
  • The realm's screens received a new frame: panels carved in bevel, with cut corners and relief worthy of a stone hall.

v0.10.0-alpha

July 2, 2026

The entire continent opens up: travel between the five cities of Vashrath, collect achievements, and hoard Ancestral Debris.

What's New
  • The world of Vashrath has opened: a world map now travels with you on every screen. Cripta, Kharvoss, Frost Town, Veskar, and Valdren have become real destinations — each journey costs gold and hours of your day, and each city holds its own hunts. Fifteen new expeditions await the brave: from the misty hills of Cripta, where the awakened open their eyes, to the scorching lands of Valdren, where few dare to set foot. Traveling too early is allowed — but the realm warns you: what hunts out there will show no mercy.
  • The city Board has gained the Achievements page: dozens of feats — from an awakened's first steps to the exploits only legends attain — are now etched forever into your history. Each achievement yields Bravery Points, and the most glorious grant Titles to flaunt before the realm.
  • Ancestral Debris: the rare stones of Frost Town's mountains now pass among heroes as the realm's most coveted currency. Keep them alongside your gold — great uses await those who accumulate them.
  • The guilds have gone to war: declare alliance wars against rival banners — by points or to the last man standing. The vault now also holds Ancestral Debris, an internal market opens between brothers-in-arms, stable horses speed the realm beast's return, and a recruitment code carries the guild's name beyond the walls.
  • Call your own: every account now has an invite code. Bring a friend to Vashrath and, as they grow, the road rewards you both — and the realm's portal has gained a universe Wiki, hero and guild rankings across all servers, and public pages to display your legend to the world.

v0.9.0-alpha

June 28, 2026

Two new lands open beyond the wall — and the entire world has been rebalanced for a fairer journey.

What's New
  • Two new destinations have appeared on the map: the Grotto, a labyrinth of damp tunnels where blind creatures weave webs in the dark, and the Distant Mountain, the frozen peak at the edge of the horizon, home to beasts of the heights and dragons that sleep among the clouds.
  • A Full Life Potion has arrived in the realm — it restores all of your health at once, and now comes in every new hero's pouch.
  • A new scholar's elixir speeds up experience gain in your next battles, for those seeking to level up faster.
Improvements
  • All expeditions have been reordered by difficulty: each land now opens at a more coherent level, and the monsters follow your journey, with no absurd leaps from one region to the next.
  • Expedition monsters now hand over far more gold when defeated — venturing out finally pays off.
  • Healing potions now restore a fraction of your maximum health, always useful from the start to the end of your journey, instead of a fixed value that fell behind.
  • The Cabin and Hamelin incursions have been reinforced: their guardians are now adversaries worthy of the challenge they promise.

v0.8.1-alpha

June 24, 2026

The realm's equipment has been reforged: fairer power per tier, from the first rung to the last.

Improvements
  • Equipment has been rebalanced: the power gain per tier now follows a fairer curve — high-tier pieces yield more, closer to the challenges they face, without inflating the start of your journey.
  • The bonuses from enchantments have also had their per-tier scale adjusted, for more balanced growth as you advance.

v0.8.0-alpha

June 23, 2026

The realm now rewards consistency: quests each day, week, and moon — and chests for those who answer the call.

What's New
  • Challenges have arrived in Vashrath. Each day, week, and month the realm proposes new tasks — slaying monsters, plundering valuable treasures, winning expeditions and incursions, prospering in trade — and each task fulfilled yields its reward. The rarer the challenge, the more coveted the prize that awaits.
  • Showing up to the realm now counts for something in itself: an attendance streak grows with each day you return, and special milestones deliver even greater rewards to those who stay faithful to the call.
  • Every achievement is sealed with a chest. When you open it, it reveals several prizes at once — gold, experience, potions, provisions, and equipment, with rarity worthy of the feat. Gather several and open them all in a single gesture.
Improvements
  • Shields and boots now boast their own art, piece by piece — each with its own look when examined and equipped.

v0.7.0-alpha

June 21, 2026

A guide for newcomers, new pieces on the battlefields, and the realm now speaks your language.

What's New
  • The Countess now welcomes those arriving in Vashrath and accompanies them step by step — from the hero sheet to the markets, to the roads beyond the wall and the incursions — so no one gets lost in the first steps of the journey.
  • New pieces of equipment have arrived in the realm, each with its own art — more weapons and armor to hunt, wear, and combine in pursuit of set bonuses.
Improvements
  • You can now return to your last expedition with a single click: tap the Expedition timer at the top of the screen and you land straight in the adversary selection — no retracing your steps.
  • The names of equipment, sets, and attributes now appear translated into your language when you examine an item — also in the auction and the marketplace.

v0.6.0-alpha

June 20, 2026

Two warriors, a pact of honor, and a thirsty crowd — Duels have arrived in Vashrath.

What's New
  • Duels have arrived in the realm. Challenge another warrior — or a brave automaton — to an appointed showdown: each side wagers gold and up to four items, chooses how many bouts count and how victory is won, and the winner takes all. And while the hour of the duel draws near, the whole crowd can bet gold on who they believe will triumph and split the prize with the other winners. Let the betting begin.
Improvements
  • In the Warehouse, you can now also filter packages by potions and foods, and see the total gold value of everything stored.
Fixes
  • Fixed a case where health could appear incorrectly after a battle or after healing — recovery now always stays in sync.

v0.5.3-alpha

June 16, 2026

The Realm Auction opens its doors — and no one knows the hour the hammer will fall.

What's New
  • The Realm Auction has arrived. Throughout the day, lots of weapons, armor, jewels, and provisions of your level appear, and whoever places the highest bid takes the item. But beware: each bid is final, the gold wagered does not return, and no one knows the exact hour the hammer will fall.
Improvements
  • Court of Steel and Incursions now show how long until your daily attacks refresh.
  • On mobile, hold an item to open its actions (equip, use) and swipe to see the details.
Fixes
  • Fixed a case where certain warriors couldn't issue challenges in the Court of Steel even with attacks available.
  • Items won in battle now appear in the report rewards on mobile.
  • On mobile, the active effects of potions and foods are displayed again.
  • Attacking beyond the daily limit in the arena now shows a clear warning, without error screens.

v0.5.2-alpha

June 14, 2026

The square has specialized: now each merchant tends to their own trade.

What's New
  • Specialized merchants have arrived in the square. In place of the old merchant who sold everything, there are now dedicated shops: the Blacksmith (weapons), the Armorer (armor), and the General Vendor (jewels, potions, and foods). Find them all under "Merchants" in the menu — hover to go straight to the shop you want, or navigate between them via the tabs.

v0.5.1-alpha

June 14, 2026

The Court of Steel sets its clock: the wait time between challenges is now exact and fair for everyone.

Fixes
  • In the Court of Steel, the wait time between challenges is now precise and consistent: the timer shows exactly how long remains, and the challenge count is equal between your court and the Global Court. No more challenges refused without explanation, and no more wait warnings that didn't match the clock on screen.

v0.5.0-alpha

June 14, 2026

A broker set up shop in the central square, and for the first time the realm's adventurers can trade among themselves.

What's New
  • The Town Square Market has opened its doors — the trading floor between the adventurers of your realm. List items from your bag at the price you deem fair, browse the offerings from across the server by filtering by category, rarity, or name, and snap up whatever you need. Sell whole stacks or just a portion of them. The Broker charges a small fee to register each listing and takes a commission on the sale; if no one buys within 48 hours, the item returns to your bag — but the registration fee does not, so list with care.
Fixes
  • When leveling up, your health now fills completely, taking all of your equipment into account — no more staying wounded right after evolving.

v0.4.4-alpha

June 14, 2026

A silent city, a melody that will not cease — and a piper who came to collect an old debt.

What's New
  • The Last Chord of Hamelin — a new high-level incursion. Cross an emptied city where the Piper's music still echoes: rats in the gutters, lost children, eternal guards, and a procession that never stops growing. Uncover the betrayal in the town hall, face the Children's Choir, and follow the melody to the mountain that opens — where the Pied Piper of Hamelin will play, for you alone, his final chord.

v0.4.3-alpha

June 14, 2026

An ancient forest opens up, and at the end of its misty corridors waits the hut on legs of bone.

What's New
  • The Hut of Bones — a new incursion in the depths of a living forest. Follow trails that branch between forgotten graveyards, swamps of still water, and the ruins of heroes who never returned. Face cursed woodcutters, iron ravens, witches, and handmaidens of death, awaken the Knight of Roots at his altar, and confront the hut itself, raised upon chicken legs — until the door opens and Baba Yaga, from her chair of bones, decides whether your story deserves to survive.

v0.4.2-alpha

June 14, 2026

A cursed labyrinth opens its corridors in Vashrath — and at its center waits the Minotaur.

What's New
  • The Labyrinth of Cnossos — a new incursion. Banished to Vashrath with its guards and its victims, the labyrinth rewrites itself with every step: corridors that close, dead ends that hide secrets, and forks that demand your choice. Pass by lost youths, bronze guards, and the automatons of Dédalo, force open the sealed chamber of the Captain of Minos, and confront the Lost Architect himself — until you descend to the arena where Asterion, the Minotaur, awaits whoever dares to remember why they called him a monster.

v0.4.1-alpha

June 13, 2026

The realm began speaking your language from the very first step, and a new group of announcements keeps you in the loop on everything.

What's New
  • WhatsApp announcement group: join and receive news, events, and the realm's summons firsthand — an invitation awaits you upon entering.
Improvements
  • Your journey begins in the language you chose: from the forging of your hero to the gates of Cripta, everything in your language.

v0.4.0-alpha

June 12, 2026

Entering the realm got simpler with Google login, and commanding your arsenal — equipping, using, moving, or trading — now obeys a single tap.

What's New
  • Sign in with your Google account: one tap at the gate and you're already in the realm, with no need to memorize yet another password.
  • Command your items with a single tap (or click): each item reveals its possible actions right there — equip, use, move, buy, or sell — and flies off to its destination.
Improvements
  • Organizing your inventory, bag, and shop on mobile has become far more natural and direct.
  • When comparing two items on mobile, the details now adjust to the screen without cutting anything off.

v0.3.0-alpha

June 11, 2026

The realm now fits in your pocket: VashRath comes to mobile, from the companions' hall to the heat of battle.

What's New
  • VashRath on mobile — the entire realm has been prepared for the small screen: from the companions' hall to the expeditions, from the incursions to live combat, every screen designed for touch, losing nothing of what exists on the computer.
  • Install the game as an app on your phone's home screen and enter the realm with a single tap, anywhere.
Improvements
  • Stay signed in: the gate recognizes you and no longer asks for your password on every visit.

v0.2.0-alpha

June 8, 2026

Incursions arrive in Vashrath: gather your companions and set off for epic battles against waves of enemies, in a realm more alive and balanced.

What's New
  • Incursions — the great new game mode has arrived. Gather a troop of companions and march through waves of enemies in epic battles that unfold blow by blow before your eyes. Each ally takes the field with their own strength, skills, and effects: poisons that corrode, blessings that fortify, and precise strikes that decide the expedition's fate. Recruit, equip, and lead your group ever deeper into danger.
  • Inhabitants of the Realm: autonomous characters who train, explore, duel in the arena, and vie in the court — the world is never empty.
  • Draw in the Arena: fights of equal damage now end in a draw (previously the defender won).
  • Overall ranking and Guilds on the leaderboard, with a wood-and-gold aesthetic.
Improvements
  • Combat speeds in incursions (Slow / Normal / Fast / Instant) and retreat mid-battle ("regroup"), preserving the loot already won.
  • Foods and potions can now be used individually on each companion during an incursion.
  • Eased experience curve (~22% less grind).
  • More coherent loot: drop rarity scales with the monster's level; commons vanish at high levels, legendaries stay rare.
  • Clearer combat reports: attribute comparison, damage per turn, and a distinction between basic strikes and skills.
  • Redesigned message and notification inbox: visible subject, tabs by category, and counters for envelopes and attacks suffered.
  • Warehouse: inventory at the top, larger slots, an expiration clock by urgency, and filters by type and rarity.
Fixes
  • Item crit and block are now calculated correctly (they previously blew past the chance cap).
  • Leveling up no longer skips levels and preserves the excess XP.
  • Expedition: sequential unlocking of difficulties fixed.
  • Incursion combat report: damage per turn and correct separation between fights.

v0.1.1-alpha

May 23, 2026

Merchant updates: stock refresh with a timer and inventory fix.

What's New
  • A discreet visual panel with a stock-refresh timer, influenced by the server's speed.
Fixes
  • Fixed the positioning and persistence bug when dragging items within the vendor's stock (shop-to-shop).

v0.1.0-alpha

May 8, 2026

Start of public testing and stabilization of the Character Forge.

What's New
  • Launch of the new Realm Portal (Landing Page).
  • Dynamic translation system (Portuguese/English) integrated.
  • Real-time Status page for the Realms.
Improvements
  • Optimized loading of the Hub's visual assets.
  • Improved responsiveness of the login and registration pages.
  • Integration of official links (Discord/Instagram) and Laws of the Realm.
Fixes
  • Adjustment to data synchronization between regional instances.
  • Footer layout fix for mobile devices.
  • Adjustment to the Central Portal's response times.